113% Funded


Target: €4000


€4,553 Raised


104 Funders

In Ulysses: Proteus [Part 1]

By Eoghan Kidney


'Ulysses' is great, well at least that's what we're told. Like me, I'm guessing that most readers are put off by Stephen Dedalus's almost impenetrable stream of consciousness in the first three chapters. Finding your way through these first few chapters might require a little outside assistance, but once unpacked they prove to be a great primer to discovering what makes Ulysses such a special book. This project will provide a new way to experience these chapters and hopefully offer a fresh gateway to new readers.

It could be said that it takes a little effort on the reader's behalf to seek out the meaning in the words - for me it was unpacked by Frank Delaney in his excellent podcast, in Sam Slote's annotations, Columbia University's online version and a range of other types of media. Ulysses truly is an interactive multimedia experience. 

My "In Ulysses" project is another way of experiencing the book - this time, using the virtual format. It will be a virtual reality videogame that will allow a user to inhabit the characters of Ulysses and experience the density of Joyce's language in a fun and accessible way.

It will also allow fans of the book to experience Dublin on June 16th 1904 first hand. For this fundit I will create a virtual reality experience from one of the first chapters in the book - Proteus - in which Stephen Dedalus walks along Sandymount Strand, pondering reality. It begins:

“Ineluctable modality of the visible: at least that if no more, thought through my eyes.”

Appropriate! As a user of "In Ulysses" walks along a virtual Sandymount Strand, the book will be read to them - they will hear Stephen's thoughts as they are written - but these thoughts will then be illustrated around the user in real-time using textual annotations, images and links. A user can stop walking (therefore stopping Stephen walking) and explore these illustrations, gaining insight into the book and adding to the enjoyment of it.

This will be a prototype version for a larger project, with future versions exploring the experience of the book's very own Leopold Bloom.

A fun experience, a next-gen E-Book and an educational tool exploring the meanings hidden within the language of James Joyce's masterpiece - "In Ulysses" will be a new way of reading Joyce's work.

In Ulysses it will be designed in Unreal Engine 3 for use with one of the new generation VR headsets such as Oculus rift, but it will also be available on Windows PC, Mac, iOS and Android. I have already begun developing the project and will use the funding to purchase hardware and software, record the text using an actor and spend three months finishing the scene and illustrations for part of the Proteus chapter.




In Ulysses: Proteus [Part 1] is finally complete. It took a while! 2 years! Why? How? V.R. is hard. Game development is hard. I came from an animation background and had to learn from scratch how to make interactive VR experiences. I had help from many places - online mostly - but I kept hitting problems that I couldn't solve. My block led me to realise that not only do I want to purse this kind of work, but I want to learn more about it - so I'm in the process of finishing a MSc in Creative Digital Media in DIT, Dublin. If I started this project with what I know now, it would have got done much quicker! For instance, I didn't know how to code. Now I know how to code. I didn't know about development best practices. Now I know about development best practices. Also, the delay was basically what happens to a lot of crowdfunding projects: overeagerness leads to underestimating the cost, which leads to funds running out early, which slows the whole process down. I brought in my good friend Barry Murphy to become partners on the project, and we worked hard together to finish this demo. We decided to call ourselves "Antics". This weekend anticsvr.com will go live - with a download link to a Windows 10 Alpha version of In Ulysses. If you don't have an Oculus Rift, it will work as a regular game would. Now I can concentrate on the rewards and a public event where anyone can come along and experience In Ulysses in VR in person. If you would like to get involved in Antics VR, contact us through the site - we would love to hear from you. THANK YOU EVERYONE! Eoghan

Preview of Proteus!

Well Bloomsday is nearly upon us! Come join us in the James Joyce Centre on 16th June for an exclusive preview of In Ulysses, Oculus Rift and ash plant and everything. All funders get priority! For more info, as ever, keep an eye on our blog: inulysses.wordpress.com. Exciting! Eoghan


"OI KIDNEY!!! How about an update on IN ULYSSES the strange VIRTUAL REALITY meets JAMES JOYCE project that WE ALL FUNDED?" I hear you, I hear you. How about you check out https://inulysses.wordpress.com and learn all about what's been going on!? "COOL!" e

We did it!

102% and counting! Thank you everyone, it has been a wonderful week. To get this kind of support from so many people is very touching and fantastically motivational. There are still two days left on the campaign so it's not over yet. If you know anyone who still wishes to support it by all means point them towards the fundit page! I'll be in contact with you all again very shortly! Here we go!


Oh by the way, in the past 24 hours the project has gone a little viral and has been featured on Kotaku, Vice, Buzzfeed, Engadget and a lot more websites. I'm currently trying to change that goodwill into funders, but at least we know that there is an audience out there waiting for this once it is finished. Thanks for getting involved early, and here's hoping we can meet the target!

3k broken and 3 days to go!

Wow, what a week! Thank you, thank you and thank you! The fundit is now 25% away from being funded so I'll be spending a lot of this weekend making calls and generally acting like one the fundraising characters from a film about an election or something. Or Alec Baldwin from Glengarry Glen Ross. ABC! ABC! ABC!

funders (104)

There are 97 public funders of this project

There are 7 anonymous funders of this project